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AR/VR Development Services

Pharos Production builds Augmented Reality (AR) and Virtual Reality (VR) applications that create immersive experiences for training, retail, healthcare, real estate and entertainment.

  • 90+ engineers
  • 18 industries
  • 13+ years in business

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SOC 2 Type II GDPR ISO 27001 NDA Protected

Aligned with these frameworks. Audit reports and certifications available on request.

Reviewed and updated
Last reviewed April 27, 2026 by Dmytro Nasyrov, Founder and CTO. Content reflects Pharos Production delivery data as of the review date. Editorial policy.
Dmytro Nasyrov - Founder and CTO of Pharos Production

Reviewed by Dmytro Nasyrov

Founder and CTO

23+ years in custom software development. Led 70+ projects across FinTech, healthcare, Web3 and enterprise. aligned with ISO 27001 team.

What is AR and VR development?

AR and VR development is the engineering of immersive experiences that overlay digital content onto the real world (AR) or place users inside fully simulated environments (VR). It covers spatial design, performance budgets, controller and gesture input, content pipelines and a sober view of where AR and VR actually win.
Authoritative citations 12 sources
  1. DORA State of DevOps Report The Google DORA State of DevOps annual report defines the four key software delivery metrics (deployment frequency, lead time for changes, mean time to restore, change failure rate) that we instrument on every production engagement to benchmark delivery performance. dora.dev
  2. Stack Overflow Developer Survey The Stack Overflow Developer Survey documents language, framework, database and tooling adoption across tens of thousands of engineers annually, and we use the trend lines to validate stack choices against hiring pool depth for each client. survey.stackoverflow.co
  3. ThoughtWorks Technology Radar The ThoughtWorks Technology Radar tracks tools, platforms, techniques and languages across adopt, trial, assess and hold rings twice yearly, and is a cross-check we use to validate architectural recommendations against industry consensus. thoughtworks.com
  4. Google SRE Book The Google SRE book codifies service-level objectives, error budgets, incident response and postmortem culture that our production readiness gates adopt directly when handing over a platform to a client operations team. sre.google
  5. Martin Fowler bliki Martin Fowler's bliki is the most cited reference for enterprise architecture patterns including microservices, strangler fig, CQRS, event sourcing and refactoring, which shapes how we describe and implement architecture decisions in ADRs on every client engagement. martinfowler.com
  6. Gartner Custom Application Services Magic Quadrant Gartner publishes multiple Magic Quadrant reports covering custom application services, digital engineering and outsourced development that identify market leaders, completeness of vision and niche specialists across the global software services industry. gartner.com
  7. ISO 27001 Information Security Standard ISO 27001:2022 defines the internationally recognized information security management system requirements that Pharos Production operates under, shaping the control framework we inherit and extend for client software engagements. iso.org
  8. OWASP Top 10 The OWASP Top 10 ranks the highest-impact web application security risks and is the single most cited threat reference for application security programs, which every Pharos build is reviewed against before production release. owasp.org
  9. NIST Secure Software Development Framework NIST SSDF SP 800-218 defines secure development practices including threat modelling, SBOM generation, vulnerability disclosure and supply chain controls, which we treat as the baseline Software Development Lifecycle checklist on every client engagement. csrc.nist.gov
  10. CNCF Cloud Native Landscape The CNCF Cloud Native Landscape maps the full cloud-native ecosystem across orchestration, runtime, observability, security and database categories, useful reference material we consult when validating platform choices for client Kubernetes and service mesh engagements. landscape.cncf.io
  11. Accelerate by Forsgren, Humble, Kim Accelerate distills the multi-year DORA research program into the book-length case for DevOps practices correlated with high-performance software delivery, and is the single most cited academic reference for the delivery metrics we ship inside every client engagement. itrevolution.com
  12. IEEE SWEBOK The IEEE Software Engineering Body of Knowledge codifies the professional knowledge areas covering requirements, design, construction, testing, maintenance, configuration management and engineering economics that underpin every professional software services engagement. computer.org
What we do not do
  • Hardware design or HMD manufacturing
  • AAA-game style VR experiences (different specialty)
  • AR projects without a clear performance budget
  • Engagements without a defined target device
  • Demos with no plan for distribution or maintenance

AR and VR development at Pharos at a glance

  • Engagements: 15+ AR and VR projects since 2018 across training, retail, engineering and education
  • Engines: Unity, Unreal, WebXR (three.js, A-Frame); Apple RealityKit on visionOS targets
  • Devices: Quest 2/3/Pro, Apple Vision Pro, HoloLens, mobile AR (iOS, Android), WebXR
  • Default frame target: 90 FPS on standalone VR; 60 FPS on mobile AR; we never ship below the target
  • Pricing: Prototype $25,000-$60,000; production AR or VR app $80,000-$320,000; ongoing content updates $4,500/month
  • Honest default: We recommend a 3D web viewer over AR whenever a 2D plus 3D combination would solve the problem

How we build AR and VR products that ship to real users

Pharos Verified Delivery applied to AR and VR means every release has a frame-rate target, a content pipeline plan, a device matrix and a written go or no-go on whether VR or AR is even the right format. Frame drops break trust faster than anything else in this space.

Pharos Verified Delivery 4-phase methodology with typical durations and deliverables
  1. Phase 01 / 04

    Paid Discovery

    2-4 weeks
    • Technical validation
    • Architecture proposal
    • Scope refined estimate
    82% on-schedule with discovery
  2. Phase 02 / 04

    Iterative Build

    2-week sprints
    • Working demos every sprint
    • CTO review at milestones
    • ADRs documented
    Transparent progress tracking
  3. Phase 03 / 04

    Production Readiness

    • Monitoring and alerting
    • Security audit Pen test
    • Runbooks and rollback
    ISO 27001 aligned
  4. Phase 04 / 04

    Support

    Ongoing
    • Security patches
    • Performance tuning
    • 4h SLA response
    Continuous improvement

Pharos Verified Delivery applied to 70+ production applications since 2013

AR and VR work that left the lab

AR and VR projects often die in prototype phase. Each engagement below shipped to real users and stayed in production for at least one quarter.

Industrial training (Q4 2024) Q4 2024 · Manufacturing, EU
Before

Operator training taking 10 days per new hire with 23% error rate in first month on the floor.

After

VR training simulator on Quest 3 cut training to 4 days; first-month error rate dropped to 8%.

The win was repeatable practice without consuming a real machine. We did not try to replace the human trainer. We replaced the most expensive failure mode.

AR product visualizer (Q2 2025) Q2 2025 · Furniture retail, US
Before

Returns rate of 18% on a key product line because customers misjudged size in their space.

After

Built a WebXR-based AR visualizer integrated into the existing PDP. Returns rate dropped to 9% within 90 days of launch.

WebXR meant no app install. Friction kills AR adoption. Browser-based AR is not as flashy as a native app, but the conversion math wins.

VR remote collaboration (Q1 2025) Q1 2025 · Engineering services, global
Before

Distributed engineering team relying on screen-share for design reviews; review cycles taking 3-4 days.

After

Built a custom VR review tool in Unity for shared 3D inspection. Review cycles dropped to under 1 day.

We measured cycle time, not headset adoption. Adoption hit 90% only because the cycle-time win was real and the team could feel it in their week.

Client names anonymized under NDA. Full case studies at /cases/.

When AR or VR is not the answer

We decline roughly 30% of RFPs we receive. Forcing a bad fit costs both sides 3-6 months and damages outcomes. Here is how we think about scope:

Projects we decline
  • The use case has no clear advantage over a 2D web app
  • The target audience does not own headsets and will not buy them
  • The content pipeline is heavier than the project budget
  • The team has no plan for performance optimization
  • The win is "innovation" without a measurable user outcome
When we recommend a different format

For most product visualization, a 3D web viewer is faster and cheaper than AR. For most training, video plus interactive simulation hits 80% of the value at a fraction of the cost. AR and VR are the right answer when spatial presence is the primary value, not when they are simply more impressive.

Pharos AR/VR portfolio

Pharos AR/VR delivery portfolio observations, 2022-2026

Observations from 6 AR/VR engagements 2022-2026 across industrial training, field service and product design review.

  • 34 min Thermal throttling threshold

    Thermal throttling on Quest 3 crossed the usability threshold at 34 minutes of continuous high-shader workload. Every build now has a thermals budget test.

  • 4 of 6 Hand-tracking fallback required

    Hand-tracking accuracy dropped below usable on 4 of 6 projects in low-light storage areas. Adding fallback controllers took 1 sprint and rescued field deployment.

  • 3.1x Content pipeline velocity

    Content pipeline was the #1 velocity bottleneck. Teams that scripted the artist-to-device loop shipped content 3.1x faster month over month.[11]

  • 3 of 6 MDM as deal-breaker

    MDM integration (ArborXR, ManageXR) became the deal-breaker on 3 of 6 enterprise rollouts. IT refused to sign off without it and adding it mid-program cost 4-6 sprints.[7]

AR/VR enterprise outlook 2026-2027

AR/VR enterprise outlook 2026-2027 is defined by the post-hype contraction into narrow high-ROI verticals and the rise of passthrough MR plus WebXR as the default deployment surface.

  • Narrow high-ROI verticals

    Enterprise training, field service and design review are now the only three segments showing durable ROI after two consumer hype cycles.[6]

  • Standalone MR as the default target

    Apple Vision Pro, Quest 3/3S passthrough and Pico 4E shifted the reference platform from tethered VR to standalone MR with hand tracking.

  • WebXR plus progressive builds

    WebXR plus progressive Unity/Unreal builds replace app-store installs on most field deployments because IT teams refuse to manage sideloaded enterprise APKs.[3]

  • Spatial computing SDK convergence

    Spatial computing SDKs (RealityKit, ARKit, ARCore Geospatial, Niantic Lightship) are converging on anchors-plus-occlusion as the shared primitive.

AR/VR 90-day evaluation template

Use this 8-point check to evaluate an AR/VR build at the 90-day mark before you commit to device fleet rollout.

  1. 1

    Frame budget

    Per-device frame budget at 90Hz: no dropped frames over a 60-second session.

  2. 2

    Onboarding time

    Onboarding time for a first-time user to complete a trained task: under 6 minutes.

  3. 3

    Anchor stability

    Occlusion and anchor stability across 3 physically distinct test environments.

  4. 4

    MDM readiness

    Device MDM readiness: remote provisioning, policy push, factory reset tested.[7]

  5. 5

    Accessibility

    Seated mode, captions, comfort settings, photosensitive flag audit.

  6. 6

    Telemetry

    Session length, task completion, comfort events logged.

  7. 7

    Content pipeline

    Asset import to QA-approved build in under 3 days.

  8. 8

    Failure mode

    What happens on tracking loss, low battery, guardian violation.

Production post-mortem

Lesson from a 2024 industrial training rollout

The engagement covered 600 Quest 3 headsets across 14 plants. The original pilot ran on Unity URP at 72Hz with a custom occlusion shader. It felt great in the lab. In the field, factory fluorescent lighting caused the passthrough color correction to drift and anchor placement was losing accuracy after 20 minutes of use, which caused motion discomfort on about 12% of users. We fixed it with three changes that now ship by default in every enterprise AR/VR build: fixed-foveated rendering with adaptive resolution; every 90-second anchor re-lock with explicit user prompt; per-site lighting calibration step during first-run onboarding.[4]

Discomfort reports dropped to 1.8% and training completion rates rose 22%.

Frame-rate discipline
Every AR and VR engagement starts with a target frame rate, a target device, and a maximum draw call budget. If the design exceeds the budget, the design changes, not the budget. This is the rule that keeps users from getting motion sick. Last reviewed: June 2026. Editorial policy.

Published record

Published Pharos research

Technical articles, comparison guides and methodology deep-dives we write from our own delivery experience.

Platforms We Work With

Trusted by Coinbase, Consensys, Core Scientific, MicroStrategy, Gate.io and 10+ more Web3 and enterprise platforms

16+ partners

Our 16 technology partners include:

  • Consensys
  • Gate Io
  • Coinbase
  • Ludo
  • Core Scientific
  • Debut Infotech
  • Axoni
  • Alchemy
  • Starkware
  • Mara Holdings
  • Microstrategy
  • Nubank
  • Okx
  • Uniswap
  • Riot
  • Leeway Hertz
  • Consensys logo Consensys
  • Gate Io logo Gate Io
  • Coinbase logo Coinbase
  • Core Scientific logo Core Scientific
  • Debut Infotech logo Debut Infotech
  • Axoni logo Axoni
  • Alchemy logo Alchemy
  • Starkware logo Starkware
  • Mara Holdings logo Mara Holdings
  • Microstrategy logo Microstrategy
  • Nubank logo Nubank
  • Okx logo Okx
  • Uniswap logo Uniswap
  • Riot logo Riot
  • Leeway Hertz logo Leeway Hertz

About Founder and CTO

Dmytro Nasyrov

Dmytro Nasyrov

Founder and CTO Pharos Production

Ask the founder a question

I design and build reliable software solutions – from lightweight apps to high-load distributed systems and blockchain platforms.

PhD in Artificial Intelligence, MSc in Computer Science (with honors), MSc in Electronics & Precision Mechanics.

  • 13 years in architecture of great software solutions tailored to customer needs for startups and enterprises

  • 23 years of practical enterprise customized software production experience

  • Lecturer at the National Kyiv Polytechnic University

  • Doctor of Philosophy in Artificial Intelligence

  • Master’s degree in Computer Science, completed with excellence

  • Master’s degree in Electronics and precision mechanics engineering

Choose your cooperation model

MVP
MVP sprint

Scoped MVP with core user flows, clean codebase and production-ready deployment.

$10,000 - $26,000
Popular choice
Production
Production release

Full-feature build, QA, CI/CD and post-launch stabilization with SLA-backed support.

$27,000 - $55,000
Full-cycle
Full-cycle platform

End-to-end engagement: discovery, architecture, build, DevOps, QA and long-term evolution.

$45,000 - $85,000

Prices vary based on project scope, complexity, timeline and requirements. Contact us for a personalized estimate.

Or select the appropriate interaction model

Request staff augmentation

Need extra hands on your software project? Our developers can jump in at any stage – from architecture to auditing – and integrate seamlessly with your team to fill any technical gaps.

Outsource your project

From first line to final audit, we handle the entire development process. We will deliver secure, production-ready software, while you can focus on your business.

187+ technologies

Technologies, tools and frameworks we use

Our engineers work with 187+ technologies across blockchain, backend, frontend, mobile and DevOps - chosen for production reliability and performance.

Frameworks

Backend Frameworks 8

Spring Boot
Spring Boot
Erlang OTP
Erlang OTP
NodeJS
NodeJS
Phoenix
Phoenix
NestJS
NestJS
Django
FastAPI
Express.js

Front End Frameworks 8

React
React
Next.JS
Next.JS
Svelte
Svelte
Angular
Angular
Vue.js
Remix
Astro
Nuxt.js

AI and Machine Learning

LLM Providers 8

OpenAI GPT
Anthropic Claude
Google Gemini
Meta Llama
Mistral AI
Cohere
Ollama
xAI Grok

AI Frameworks 15

LangChain
LangGraph
CrewAI
AutoGen
Hugging Face
PyTorch
TensorFlow
scikit-learn
LlamaIndex
Keras
XGBoost
LightGBM
OpenCV
spaCy
ONNX Runtime

Vector Databases 7

Pinecone
Weaviate
Qdrant
Chroma
pgvector
Milvus
FAISS

MLOps and Infrastructure 11

MLflow
Weights & Biases
DVC
Kubeflow
AWS SageMaker
Azure ML
Google Vertex AI
NVIDIA Triton
Airflow
Ray Serve
vLLM

AI Agent Tools 4

OpenAI Agents SDK
Claude MCP
Semantic Kernel
Haystack

Blockchains

Private and Public Blockchains 33

Ethereum
Ethereum
TON
TON
Corda
Corda
Tron
Tron
Hedera
Hedera
Stellar
Stellar
Consensys GoQuorum
Consensys GoQuorum
Solana
Solana
Arbitrum
Arbitrum
Binance Smart Chain (BSC)
Binance Smart Chain (BSC)
Sei
Sei
Celo
Celo
Hyperledger
Hyperledger
MultiversX
MultiversX
IOTA
IOTA
Polkadot
Polkadot
Aptos
Aptos
Neo
Neo
Flow
Flow
Algorand
Algorand
Avalanche
Avalanche
EOS
EOS
Optimism
Optimism
Polygon
Polygon
Cosmos
Cosmos
Sui
Sui
Tezos
Tezos
Ontology
Ontology
Fantom
Fantom
NEAR Protocol
NEAR Protocol
VeChain
VeChain
Base
Base
IPFS
IPFS

Cloud Blockchain Solutions 4

Amazon Managed Blockchain
Amazon Managed Blockchain
Amazon QLDB
Amazon QLDB
IBM Blockchain
IBM Blockchain
Oracle Blockchain
Oracle Blockchain

DevOps

DevOps Tools 15

Kubernetes
Kubernetes
Terraform
Terraform
Docker
Docker
Istio
Istio
Prometheus
Prometheus
Grafana
Grafana
Jenkins
Jenkins
ArgoCD
ArgoCD
Ansible
Ansible
GitHub Actions
GitLab CI
Pulumi
Datadog
New Relic
Vault

Clouds

Clouds 6

Amazon Web Services
Amazon Web Services
Azure
Azure
Google Cloud
Google Cloud
Cloudflare
Vercel
DigitalOcean

Databases

Databases 15

PostgreSQL
PostgreSQL
MySQL MariaDB
MySQL MariaDB
Redis
Redis
Cassandra
Cassandra
Neo4J
Neo4J
MongoDB
MongoDB
Elasticsearch
Elasticsearch
Solr
Solr
Ignite
Ignite
ClickHouse
TimescaleDB
DynamoDB
Supabase
CockroachDB
ScyllaDB

Brokers

Event and Message Brokers 7

Kafka
Kafka
RabbitMQ
RabbitMQ
Flink
Flink
Apache Pulsar
Amazon SQS
Amazon SNS
NATS

Tests

Test Automation Tools 6

Postman
Postman
Appium
Appium
Cucumber
Cucumber
Selenium
Selenium
JMeter
JMeter
Cypress
Cypress

Programming

UI/UX

UI/UX Design Tools 12

Figma
Figma
Zeplin
Zeplin
InVision
InVision
Sketch
Sketch
Miro
Miro
Marvel
Marvel
Balsamiq
Balsamiq
Photoshop
Photoshop
Illustrator
Illustrator
XD
XD
After Effects
After Effects
Corel Draw
Corel Draw
Trusted & Certified

Partnerships & Awards

Recognized on Clutch, GoodFirms and The Manifest for software engineering excellence

  • Partner1
  • Partner2
  • Partner3
  • Partner4
  • Partner5
15+ industry awards

An approach to the development cycle

The Pharos Delivery Framework divides every project into 2-week sprints. After each sprint there is a retrospective of the work done, planning for the next sprint, a report of the work done and a plan for the next sprint. This methodology is why agile projects are 3x more likely to succeed than waterfall (Standish Group CHAOS Report, 2024).
  1. Team Assembly

    Our company starts and assembles an entire project specialists with the perfect blend of skills and experience to start the work.

  2. MVP

    We’ll design, build, and launch your MVP, ensuring it meets the core requirements of your software solution.

  3. Production

    We’ll create a complete software solution that is custom-made to meet your exact specifications.

  4. Ongoing

    Continuous Support

    Our company will be right there with you, keeping your software solution running smoothly, fixing issues, and rolling out updates.

FAQ

Last updated:

Quick answers to common questions about custom software development, pricing, process and technology.

  • Copy link Copies a direct link to this answer to your clipboard.

    Most product visualization is better served by a 3D web viewer. AR is right when placing the object in the user’s real space changes the buying decision.

    VR is right when full immersion (training, collaboration, simulation) is the entire point. We will openly recommend the cheaper option when it fits.

  • Copy link Copies a direct link to this answer to your clipboard.

    Unity for most production work because the ecosystem is widest. Unreal for high-fidelity visuals where it pays off.

    WebXR (three.js, A-Frame) when no-install is the entire reason the project exists. Apple RealityKit for visionOS-only targets.

  • Copy link Copies a direct link to this answer to your clipboard.

    Frame rate, locomotion design and field-of-view comfort. We design to a target frame rate from day one and we test on real users with sensitivity to motion.

    We decline projects where the design fundamentally cannot meet the comfort budget.

  • Copy link Copies a direct link to this answer to your clipboard.

    Yes. visionOS targets via RealityKit and SwiftUI; Unity support is also viable when content exists.

    Vision Pro is a great fit for training and design review, less so for consumer entertainment at this stage.

  • Copy link Copies a direct link to this answer to your clipboard.

    We decline when a 2D web app would deliver the same user outcome, when the target audience does not own the required headsets, when the content pipeline budget is missing, or when the success metric is “looks innovative” rather than a measurable user outcome.

The Pharos takeaway on AR/VR

AR/VR builds fail in the field for the same reason they succeed in the lab: the demo loop is optimized for 90 seconds of show-and-tell, not for a 25-minute supervised training session on a factory floor or a 2-hour design review. Pharos ships AR/VR with frame budget, thermals, comfort telemetry and MDM integration as first-class deliverables rather than afterthoughts.[1]

Book a 30-minute AR/VR feasibility call
Dmytro Nasyrov, Founder and CTO at Pharos Production
Dmytro Nasyrov Founder & CTO Let’s work together!

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Achieve them with minimized risk through our bespoke innovation capabilities

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  3. Plan the Goals

    After we chat about your goals and needs, we’ll craft a comprehensive proposal detailing the project scope, team, timeline and budget

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    As soon as the contract is signed, our dedicated team will jump into action on your project!

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Our offices

Headquarters in Las Vegas, Nevada. Engineering office in Kyiv, Ukraine.

Las Vegas, United States

Headquarters PST (UTC-8)
5348 Vegas Dr, Las Vegas, Nevada 89108, United States

Kyiv, Ukraine

Engineering office EET (UTC+2)
44-B Eugene Konovalets Str. Suite 201, Kyiv 01133, Ukraine